How would you like to see magic in the weird west supplement of Six-Shooters & Wagons?
Originally for simplicities sake I just thought about having one generic caster class. I still like that idea, but have contemplated different spell lists depending on the type of caster. These were the types of magic I'm considering (and yes, I've been inspired by Deadlands):
- Holy
- Shamanism
- Black Magic
- Eastern Magic
- Voodoo
This is one option. I could also create a class specifically for each type of magic. Which would you prefer?
I also want to have an optional arcane gunslinger based class that can do trick shots (such as ignore cover).
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