Monday, May 28, 2018

Light City - Sentinels

AC 5[16] HD 7 Attacks Slam 2d6 or Blaster 1d6+2, medium range Move 15/30 (Fly)

Sentinels have been programed to hunt mutants. They can detect mutant presence and identify mutants on sight. Some are equipped with stun blasts. These blast have a medium range and anyone hit by them must make a saving throw or be knocked unconscious. Once a sentinel has used this ability it must recharge it (which takes 1d6 rounds).

These mutant hunting robots could be reskinned to represent any giant robots in your Light City game

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