While most of the classes for Dark Places & Demogorgons are designed to make regular teens that get introduced into the world of the supernatural, I think there's room for more eccentric and occult classes. That's why I've decided to create this class, my tribute to Sabrina's Salem and Thackery Binx from Hocus Pocus. This is a working draft. Feedback is welcome and desired, to be honest.
You weren't always this way. There was a time you had dreams. There was a time you had a bright future. There was a time you had opposable thumbs. Now you're a cat.
PRERQUISITES: Dexterity 8, Charisma 8
LEVEL 1: You gain a +4 bonus to your Dexterity attribute (maximum score of 20). You also gain a +1 to Stealth. You can see perfectly in the dark. You can't use weapons or most devices though you can make two attacks (claw/bite) in a round that do 1d2/1 damage. You can speak human and animal languages. You have an extra life pool. At first level you have 1. If you are killed, you will return to life (when the GM feels it's dramatically appropriate) and you lose 1 life from your extra life pool.
LEVEL 2: You gain advantage on all Stealth checks and Athletics checks involving climbing and jumping. +1 to Sleight of Hand (or rather Paw).+1 to extra life pool.
LEVEL 3: +1 to Paranormal and Stealth. +2 to extra life pool.
LEVEL 4: Can see ghosts and spirits. +1 to extra life pool.
LEVEL 5: You can take on a form more suitable for combat. While in this form you gain +2d6 HP, +3 to hit, and can make three attacks (claw/claw/bite) a round which do 1d6/1d6/1d4 damage. You can maintain this form for 6 rounds. You can use this ability once per day. +1 to extra life pool.
LEVEL 6: You can bless or curse an individual. Choose a target. They gain advantage or disadvantage on their next roll. You can use this ability once per day. +1 to extra life pool.
LEVEL 7: You can enter your "battle cat" form twice per day. +1 to extra life pool.
STARTING EQUIPMENT: Enchanted collar that provides a +1 to AC.
Everybody wants to be a cat.
- The Aristocats
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