Saturday, November 3, 2018

Punching Nazis In Vigilante City



From the original post found this picture:

Fuck nazis.

And if that statement bothers you, Fuck you, too.

Pencils: Zack Dolan Art
Colors: Everardo Orozco
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Since the GM book for Vigilante City isn't out I thought I'd post some great targets to beat down for Vigilante City… Nazis, Neo-Nazis, and other white supremacists.


Neo-Nazi Punk/Klan Member
AC: 10                          Attack Damage: By weapon
HD: 1/2                         Special: -2 to react to intimidation, -2 to courage saves
Move: 12                       Bonuses:
Attacks: 1 per round     HDE: 1/2


Swarm
AC: 12                          Attack Damage: Nazi Bees 1d6-1 damage (range 50')
HD: 4                            Special: Swarm
Move: 12/12 (Fly)         Bonuses: +2 to hit, +1 to damage
Attacks: 1 per round     Terror: 13       HDE: 5

Former Nazi scientist, Fritz von Meyer, psyche inhabits a swarm of bees that are able to take any shape (essentially making him intangible). He is only damaged by area of effect attacks. Fire and cold attacks deal double damage. He can also be damaged and/or hindered by insecticides. 

Standartenfurhrer Herzog
AC: 14                          Attack Damage: Punch 1d6, Bite 1d6-1 or by Weapon
HD: 5                            Special: Raise Nazi Zombies
Move: 12                       Bonuses: +2 to hit, +3 to Toughness, +2 to damage
Attacks: 1 per round     Terror: 14       HDE: 5

In life Herzog was a trusted soldier in Hitler's army, often given his orders directly from the Furher. In death he seeks to complete those orders and bring back the Nazi regime. He has the ability to raise the dead, though he will use this ability on Nazis (and perhaps Nazi sympathizers). Being cursed undead he cannot be affected by poisons or be paralyzed/stunned. However he will take an extra +d6 damage from holy sources (+2d6 if that source is Jewish in nature).

Nazi Zombie
AC: 12                          Attack Damage: Punch 1d6, Bite 1d6-1 or by Weapon
HD: 3                            Special: Undead
Move: 12                      Bonuses: +2 to hit, +1 to Toughness
Attacks: 1 per round    Terror: 14       HDE: 3
Being cursed undead they cannot be affected by poisons or be paralyzed/stunned. However they will take an extra +d6 damage from holy sources (+2d6 if that source is Jewish in nature).

4 comments:

  1. You missed one Antifa the modern day KKK.

    ReplyDelete
    Replies
    1. Antifa’s methods may use force and violence when need be, but that’s where the comparison ends. The KKK exists because they have an unfounded hate and bigotry against other people. Antifa exists because someone has to fight against that because the system protects folks like the KKK. Hate groups exist because people can’t accepr others. Antifa only exists because those bastards exist.

      Delete
    2. I see well we will agree to disagree on this one.

      Delete
  2. I see where both of you are coming from. Kind of like Nietzsche's staring into the abyss thing... or maybe the one about fighting monsters until you become a monster yourself.

    ReplyDelete