Wednesday, January 2, 2019

The Meg (2018)


Synopsis: When a deep sea submersible accidentally unleashed a prehistoric predator thought to be extinct, it's up to a research stations crew and a diving rescue specialist to stop the creature before it causes untold destruction and cost of life.

The Good: This film has a likable ensemble cast. Jason Statham plays stock Jason Statham character (which is a good overall, though not fantastic). I really liked the supporting cast, especially Jaxx (played by Ruby Rose), DJ (played by Page Kennedy), and the Wall (played by Olafur Darii Olafsson). The deep sea scenes are well done. There's some nice humor in the film, and a couple of nods to other aquatic films (like Finding Nemo).

The Bad: This film doesn't really give you a lot of time to think. The plot and action is pretty steady. That works for it though, because it's not exactly an intellectual film, and as Tim Knight said, it's "the definition of a beer and pretzels film." If you were expecting lots of carnage, you'll be sorely disappointing. There's one scene in particular that gives the shark a buffet, but it doesn't eat that many people.

Final Thoughts: The Meg wasn't a bad shark movie. There are many of those. It wasn't the best one either. It's fun and if you like Jason Statham, definitely worth watching.

In Your Game: 

Okay, these stats are absolutely ridiculous, but they make sense at the same time. I used the giant template from the upcoming Cryptid Manual and the base shark stats from the core DP&D book.  The shark is 75' long as opposed to the normal 8' of a great white shark. I gave the creatures a few weakness from the movie (which weren't a part of the template).



Megaladon
Armor Class: 2*                          Attack: Damage: Bit 2d6-2
Hit Dice: 37                                  Special: Frenzy, Sense Prey, weak spot
Move: 72                                       Bonuses: +35 to hit, +33 Toughness, +66 damage
Attacks: 1 per round                     HDE: 38

Megs can sense prey up to 1 mile away. They are driven into a frenzy by the smell of blood giving them Advantage on all rolls. Despite their huge size, megs do have a few weeks spots (notably their eyes and gill slits). Attacks to these portions deal more damage (though the AC for them is increased). The gill slits have an AC of 10 and damage their ignores the creature's toughness. Additionally, the prehistoric shark's eyes have an AC of 15, but damage there not only ignores toughness, but deals double damage.

*Technically it's AC should be lower than -10, so I made it 2 (meaning only a 1 misses)

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