Picollus
Armor Class: 7 [12]
Hit Dice: 8
Attack: Dagger (1d6-1)
Special: See Below
Move: 9
HDE: 5, 240
Picollus is immune to all non-magical weapons. Those engaging in combat with him must make a successful saving throw or be filled with blood lust. They will not stop fighting until all other life near them is extinguished or they are knocked unconscious.
Summoning/Bargaining Ritual Modifiers: the head of a dead man (+2), burned tallow (+2)
Potential Boons: assassination
Potential Banes: occultist gains a short temper, occultist must bathe weapons in blood 1/week or weapons become unusable
Armor Class: 7 [12]
Hit Dice: 8
Attack: Dagger (1d6-1)
Special: See Below
Move: 9
HDE: 5, 240
Picollus is immune to all non-magical weapons. Those engaging in combat with him must make a successful saving throw or be filled with blood lust. They will not stop fighting until all other life near them is extinguished or they are knocked unconscious.
Summoning/Bargaining Ritual Modifiers: the head of a dead man (+2), burned tallow (+2)
Potential Boons: assassination
And another one!
ReplyDeleteHave you ever read "The Deluxe Guide to Fiend Summoning and Faustian Bargains" from Necromancers of the Northwest? Is a glorious resouce for Ars Goetia demons, their pesonalities, power, blessings, and ritual modifiers for summoning and binding.
If not, you may want to take a look.