Tuesday, July 21, 2020

The Toxic Protector

This is my first attempt to create a character archetype in the vein of the others for Limitless Adventures Carbide City. If i get the hang of it I might start creating more of this content to release. It will be different and my own, though still close enough to use with their products. This one is obviously based on a certain hero from Tromaville.


Toxic Protector  
Medium Humanoid (any), Any Alignment
Armor Class: 13 (Dexterity)
Hit Points: 100
Speed: 30 ft.
Challenge: 5 (1,800 XP)
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 20 (+5) 10 (+0) 10 (+0) 7 (-2)
Saving Throw: Con +8, Str +7
Skills: Athletics (+7), Intimidation (+7)
Damage Resistances: Bludgeoning, piercing, and slashing
Damage Immunity: Poison
Condition Immunity: Poisoned
Senses: passive Perception 10
Languages: any one

Toxic Sense: By concentrating for 1 minute, the toxic protector gains use of the Detect Evil & Good spell.
Toxic Strength: The toxic protector can carry/lift twice the weight of a normal creature of its size. They can also wield heavy weapons with one hand.
Toxic Waste: The biological waste products of the toxic protector are acidic and deal 3(1d6) acid damage on contact.
Ugly As Sin: The toxic protector can use their strength for Intimidation rolls instead of charisma.

Actions
Multiattack Make two slam attacks
Slam Melee Weapon Attack +8 to hit, reach 5 ft., (one target) Hit 13 (2d8+4) bludgeoning damage


Creating a Toxic Protector
Step One: Toxic Source -What noxious chemical led to your transformation? Was your creation an accident or intentional?  
Step Two - Origin: What were you before you took a toxic bath? Choose a combination of any two skills, tools, and/or languages that fit your origin story.
Step Three - Appearance: Describe your noxious hero in gloriously gruesome detail.
Step Four - Persona: What do you do when you aren’t battling evil? What's your name? What’s your code name? 


Advancement (Selected after the completion of a significant milestone.)
Beloved*: Your public opinion increases by 2 points
Bruiser: You can choose to reroll 1’s on your Slam damage rolls.
Hardened: Gain 25 hit points, not to exceed 125 total.
Luck: Once per day you can reroll any one die roll.
Skilled: You gain proficiency in any one skill, language, tool or weapon.
Surefooted: You treat difficult terrain and regular terrain for the purposes of movement.
Thick Skin*: Your natural armor class increases by 1.
Tough*: You gain 5 permanent hit points.

*This reward can be chosen more than once. 

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