Today's character was created by using 5th Evolution 80's Horror: Terror in the Tunnels.
Medium Humanoid (Human), Chaotic Good
Archetype: Cheerleader (Shoplifter Variant)
Armor Class: 13 (lucky)
Hit Points: 13 (3d8)
Speed: 30 ft.
Challenge: 1/4 (50 XP)
Str 10 (+0) Dex 12 (+1) Con 10 (+0) Int 10 (+0) Wis 10 (+0) Cha 10 (+0)
Saving Throws: Dex +3
Skills: Sleight of Hand +3, Stealth +3
Senses: passive Perception 10
Resource trait starts at 12.
Unarmed Strike: Melee Weapon Attack +2 to hit, reach 5 ft., (one target), Hit: 1 bludgeoning
Dash: Move 30 feet (can be done in addition to normal movement)
Disengage: Movement doesn't provoke attack of opportunity.
Dodge: Can focus entirely on avoiding attacks. Until start of his next turn, any attack against him is made at disadvantage and he makes Dex saving throws with advantage. Loses benefit if reduced to 0 HP or incapacitated.
Help: Can aid friendly creatures in attacking a creature within 5 feet of him. The first attack the ally makes before your next turn against the creature is rolled with advantage.
Small town life can be boring. That's why small town teen, Eric Palmer, spends his days listening to metal, going places he's not supposed to be, and getting five finger discounts. Recently his curiosity has been piqued, as he's heard of strange things going on in dark places near town.