Friday, April 16, 2021

N is for Neo-Nazi

Much like my post for K, this post is just to give you more assholes to take out in your Gunzo!: True Vigilante game.

Neo-Nazi: Init +2; Atk +2 5' chain melee (1d6-1) or +2 tiki torch (1d2+1d2 fire); AC 12; HD 1d10; MV 30; Act 1d20; SP Cowardly; SV Fort +2, Ref +2, Will -2; Any

Neo-Nazi's are a cowardly lot. When a neo-nazi is defeated all neo-nazis allies must make a DC 15 Will save of flee. 

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