Thursday, May 26, 2022

A Royal Pain For the Axis Powers

I'm probably going to finish up the members of Freedom Squadron soon and probably stat up some Nazi villains for them to due battle with. Boy King and the Giant are pretty ridiculous and I felt they needed to be a part of the New Punverse.


Codename: Boy King
Real Name: David Graf of Swisslakia
Team Affiliation: Swisslakia, Freedom Squadron

Medium Humanoid, Lawful Good
Armor Class: 16 (Dexterity, Enchanted Costume)
Hit Points: 30
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 11 (+1) Dex 14 (+2) Con 10 (+0) Int 12 (+1) Wis 11 (+0) Cha 14 (+2)

Saving Throws: Dex +4, Cha +4
Skills: History +3, Insight +2, Persuasion +4, Stealth +4
Senses: passive Perception 10
Languages: English, French, German, Romansh, Italian

Unique Traits
Cunning Action: On each of his turns, the Boy King can use a bonus action to take the Dash, Engage, or Hide action.

Actions
Mutliattack: Boy King makes two melee attacks.
Enchanted Sword: Melee +4, reach 5 ft., one target. Hit: 6 (1d8+2) slashing damage.
Pistol: Ranged Weapon Attack. +4 to hit, range 50/150 ft., one target, Hit: 9 (2d6+2) piercing damage. (15 round clip)


Code Name: Giant
Real Name: Giant
Team Affiliations: Swisslakia, Freedom Squadron

Gargantuan Construct, Unaligned

Armor Class: 16 (Natural Armor)
Hit Points: 300 
Speed: 60 ft.
Challenge: 17 (18,000 XP)

Str 30 (+10) Dex 6 (-2) Con 25 (+7) Int 1 (-5) Wis 10 (+0) Cha 1 (-1)

Saving Throws: Con +13
Damage Immunities: Cold, Fire, Poison, Psychic, Necrotic
Damage Resistances: Bludgeoning, Piercing, and Slashing
Condition Immunities: Charmed, Exhaustion, Frightened, Paralyzed, Petrified, Poisoned, Stunned
Senses: Truesight 120 ft., Perception 10
Languages: --

Traits
Immutable Form. The giant is immune to any spell or effect that would alter its form.
Indestructible: The giant ignores all damage from non-magical sources that deal less than 20 HP of damage.
Magic Resistance: The giant has advantage on saving throws against spells and other magical effects.
Protector: Attacks made against allies within 5'ft of the giant have disadvantage.
Siege Monster: The giant does double damage to objects and structures.

Actions
Mutliattack: The giant makes two melee attacks.
Slam: Melee Weapon Attack. +16 to hit, reach 5 ft, one target, Hit: 29 (3d12+10) bludgeoning damage.
Hurled Debris: Ranged Weapon Attack. +16 to hit, range 200/800 ft., one target, Hit: 43 (6d10+10) bludgeoning damage.

Background
Young David Graf was the crown prince of the central European nation of Swisslakia. His nation was ill-prepared for a Nazi invasion and the rest of the royal family was killed. Before dying, David's father passed on the secret location to an ancient gargantuan Golem-like creature built by Nostradamus. He used this giant to relocate Swisslakian citizens to the United States for safety and then returned to Europe to fight the Axis powers. Dubbed Boy King, by Allied forces, he was recruited by Captain Battle into Freedom Squadron. with his enchanted royal outfit, magical sword, and gigantic servant, he fought bravely against the Nazis and their allies. He became a particular thorn in the side of Crane. By the end of the war he reclaimed his nation. During the Squadron's final mission the giant was reported to have been damaged beyond repair. It was never seen again, though rumors are Boy King's son, King David II of Swisslakia knows of the giant's location and how to reactivate it.

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