Blake Robinson is a frustrated teen. The adults in his life talk about potential, but he sees no good future for himself. One day he's hit by a mysterious lightning bolt and gains electric powers. He teams up with a classmate that's into cosplay that helps him become a superhero (the titular Lightning Man). Issue #1 also introduces us to a mysterious four-armed being with robot servants. Of course, before the issue ends, Lightning Man defeats them.
This was a fun first issue. I love Leighton's art. Blake is a relatable young protagonist. I think we've all felt overwhelmed and like what we do doesn't really matter at some point in our loves. I love the hopeful ending. Can't wait see what fate (or rather Leighton) has in store for Lightning Man.
You can order your copy of Lighting Man #1 here.
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And because I like to include gaming material in my reviews, here are stats for Lightning Man that can be used in your 5e supers games. These stats will be updated as I learn more. Last update: 7/6/22
Real Name: Blake Robinson
Team Affiliations: -
Armor Class: 13 (Dex, Static Field)
Hit Points: 30
Speed: 30 ft.
Challenge: 1 (200 XP)
Str 18 (+4) Dex 12 (+1) Con 10 (+1) Int 15 (+2) Wis 13 (+1) Cha 12 (+1)
Saving Throws: Con +3, Int +4
Skills: Insight +3, Perception +3,
Damage Immunity: lightning
Senses: Perception 13
Languages: English
Traits
Regeneration: Lightning Man regains 5 hit points are the start of his turn if he has at least 1 hit point remaining.
Actions
Lightning Punch: Melee Attack. +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) bludgeoning damage plus 3 (1d6) lightning damage.
Kraka-Zap!: Ranged Weapon Attack. +3 to hit, range 50/150 ft., one target, Hit: 9 (2d8) lightning damage.
Kraka-Boom! (Recharge 5-6): Ranged Weapon Attack. +3 to hit, range 50/100 ft., one target, Hit: 9 (3d8) lightning damage and adjacent creatures must make a DC 13 Constitution save. They take 4 (1d8) lightning damage, half of that on a successful save.
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