Monday, August 22, 2022

C'est La Vie

I shared this fan film when it originally came out in 2020. Came across it again and though I'd share it again and do it with 5e Gambit stats. 

Code Name: Gambit
Real Name: Remy Etienne Lebeau
Team Affiliation: X-Men, Thieves Guild, X-Factor, Marauders, Horseman of Apocalypse

Medium Humanoid (Mutant), Chaotic Good

Armor Class: 18 (Dex, Armor)
Hit Points: 125
Speed: 30 ft.
Challenge: 6 (2,300 XP)

Str 16 (+3) Dex 20 (+5) Con 14 (+2) Int 14 (+2) Wis 12 (+1) Cha 18 (+4)

Saving Throws: Dex +9, Cha +8
Skills: Acrobatics +9, Athletics +7, Deception +8, Insight +5, Investigation +6, Perception +5, Persuasion +8, Sleight of Hand +9, Stealth +9
Damage Resistance: Thunder
Senses: passive Perception 11
Languages: English, French

Unique Traits
Cunning Action: On each of his turns, Gambit can use a bonus action to take the Dash, Engage, or Hide action.
Hypnotic Charm: Gambit has advantage on Diplomacy, Deception, and Persuasion skill checks. The trait ceases to function in regard to an individual once they are aware of his hypnotic charm ability.
Kinetic Conversion: Gambit can channel kinetic energy to grant himself incredible balance, coordination and dexterity. He has advantage on all Strength and Dexterity based skill checks and Saving Throws. His jump distance is tripled. 
Mental Defense: The kinetic energy field that surrounds him and his thief training means that all attempts to read his mind are made at disadvantage. 

Actions
Mutliattack: Gambit makes two attacks.
Bōjutsu: Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 7 (1d8+3) bludgeoning damage.
Savate: Melee Weapon Attack. +7 to hit, reach 5 ft., one target. Hit: 6 (1d6+3) bludgeoning damage.
Playing Card: Ranged Weapon Attack. +9 to hit, range 30 ft, one target. Hit 9 (2d8) thunder damage.
Shattering Wave (Recharge 5-6): Each creature in a 10 ft. radius must make a DC 15 Constitution saving throw. A creature takes 13 (3d8) thunder damage and be pushed 10 feet away from him on a failed save, or half as much damage and not pushed on a successful one. A creature made of inorganic material much as stone, crystal, or metal has disadvantage on this saving throw. Nonmagical objects that aren't being worn or carried also take the damage if they are in the area.

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