Monday, May 22, 2023

Contra Todo Mal!

I haven't made a new supers archetype for Limitless Adventures 5th Evolution games in a while and I thought it was time to change that.

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Luchador

Medium Humanoid, Any Alignment
Armor Class: 16 (Dexterity, Unarmored Defense)
Hit Points: 100
Speed: 30 ft.
Challenge: 5 (1,800 XP)

STR      DEX     CON     INT      WIS      CHA
18 (+4) 16 (+3) 18 (+4) 10 (+0) 14 (+2)   16 (+3)

Saving Throw: Con +7, Cha +6
Skills: Acrobatics + 6. Athletics +7
Damage Resistances: bludgeoning
Senses: passive Perception 12
Languages: any one, Spanish (Mexican Dialect)

High Flyer: For the purposes of taking fall damage, you ignore the first 30 feet you fall.
Contra Todo Mal: Your unarmed melee attacks are considered silvered and magical for the purposes of damage reduction. 
Grappler: You have advantage on attack rolls against any creature you have grappled.
Máscaras: While wearing your sacred mask all mind reading attempts discern your identity as your luchador persona. However, if you are unmasked you lose your high flyer, contra todo mal, and unarmored defense traits until you perform a sacred ritual to reconsecrate it.
Unarmored Defense: When wearing no armor and wielding no shield, your AC includes your Constitution modifier.

Actions 
Multiattack: You make two melee attacks.
Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) bludgeoning damage. Instead of dealing damage, the luchador can grapple the target (escape DC 14).
Bodyslam (Recharge 5-6). Melee Weapon Attack: +7 to hit, reach 5 ft., a creature that is grappled by you, incapacitated, or restrained. Hit:  36 (6d10+3) bludgeoning damage and the target falls prone.

Creating a Luchador
Step One - Origin: Where did you train? Do you come from a long line of luchadors? What do you do when you aren't wearing your mask? Do you take your mask off?
Step Two - Appearance: What does your mask and ring attire look like?
Step Four - Persona: Are you a technico or rudo? Do you have a code of honor? 

Advancement 
(Selected after the completion of a significant milestone.)
Champion*: You gain advantage on Intimidation or Persuasion rolls.
Hardened: Gain 25 hit points, not to exceed 125 total.
Luck: Once per day you can reroll any one die roll.
Sprinter*: Increase your movement by 5 ft.
Skilled: You gain proficiency in any one skill, language, tool or weapon.
Surefooted: You treat difficult terrain and regular terrain for the purposes of movement.
Benefactor*: Your resources increase by 2 points.
Tough*: You gain 5 permanent hit points.

*This reward can be chosen more than once.  

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