Tuesday, May 30, 2023

Take Your Stinking Paws Off Me, You Damned Rotting Ape!

I wanted to take a stab at statting out a Marvel Zombie for 5e. First I looked online at a few variation of Romero-style zombies, then I applied it to one of my pre-existing Marvel write-ups. I decided to go with Hit-Monkey because I wanted a weaker hero and I think the idea is fun. Note, I am unaware of a zombie version of Hit-Monkey already existing, so the art I used is from one of the Call of Duty video games. 

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Codename: Hit-Monkey
Name: Unrevealed
Team Affiliation: Marvel Zombies

Small Undead, Lawful Evil

Armor Class: 14 
Hit Points: 75
Speed: 25 ft., climb 30 ft.
Challenge: 3 (700 XP)

Str 16 (+3) Dex 12 (+1) Con 14 (+2) Int 10 (+0) Wis 12 (+1) Cha 6 (-2)

Skills: Athletics +5, Perception +3, Stealth +3
Senses: Darkvision 60 ft, passive Perception 13
Languages: Can speak with animals/beasts, understands English and Japanese

Traits
Grappler. Zombie Hit-Monkey can use his unarmed attack to grapple instead of deal damage (escape DC 13).
Undead Fortitude. If damage reduces the Zombie Hit-Monkey to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, Zombie Hit-Monkey drops to 1 hit point instead.

Actions
Multiattack. Hit-Monkey makes two attacks. 
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature the Zombie Hit-Monkey is grappling. Hit: 3 (1d4 +3) piercing damage and the target must succeed on a DC 13 Constitution saving throw or contract the Hunger Virus. The diseased target can’t regain hit points, and its hit point maximum decreases by 7 (2d6) for every 24 hours that elapse. If the disease reduces the target’s hit point maximum to 0, the target dies and returns to life as a zombie in 1d4 hours.
Katana: Melee Weapon Attack. +5 to hit, reach 5 ft, one target, Hit: 7 (1d8+3)  slashing damage, versatile 1d10.
Semiautomatic Pistol: Ranged Weapon Attack: +3 to hit, range 50/150 ft., one target. Hit: 8 (2d6+1) piercing damage.
Unarmed: Melee Weapon Attack. +5 to hit, reach 5 ft, one target, Hit: 6 (1d6+3)  bludgeoning damage.

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You can see my original Hit-Monkey stats here.

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