Friday, May 19, 2023

Takeo Ischi Cinematic Universe Part 4 - Cow Attack: Never Underestimate A Cow

 Though the original trilogy ended, the TCU continues with this animated gem.

Cow Ninjette 

Medium Beast (Cow), Lawful Good

Armor Class: 15 (Dexterity, Unarmored Defense)
Hit Points: 38 (8d8+8)
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 14 (+2) Dex 14 (+2) Con 12 (+1) Int 12 (+1) Wis 16 (+3) Cha 12 (+1)

Saving Throws: WIS+6
Skills: Acrobatics +5, Perception +6, Stealth +5
Senses: passive Perception 16
Languages:  English, Japanese

Unique Traits
Alternate Form: Cow Ninjette appears to be a normal cow. She has the Intelligence, Wisdom, and Charisma listed above, can speak, as well as access to her innate spellcasting. She can transform into a humanoid when she hears mystic yodeling.
Innate Spellcasting: Cow Ninjette's innate spellcasting ability is Wisdom. She can innately cast the following spells, requiring no components:

1/day: haste

Mystic Defender of Humanity: Cow Ninjette's attacks are considered magical.
Unarmored Defense: While Cow Ninjette is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.

Actions
Multiattack. Cow Ninjette makes two Martial Arts attacks.
Cowbell. Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit 7 (1d8+3) bludgeoning damage.
Martial Arts. Melee Weapon Attack: +6 to hit, range 30 ft, one target. Hit 7 (1d8+3) bludgeoning damage.
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I hope you enjoyed this week of yodeling madness. I know I did. 

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