Though the original trilogy ended, the TCU continues with this animated gem.
Cow Ninjette
Medium Beast (Cow), Lawful Good
Hit Points: 38 (8d8+8)
Speed: 30 ft.
Challenge: 2 (450 XP)
Str 14 (+2) Dex 14 (+2) Con 12 (+1) Int 12 (+1) Wis 16 (+3) Cha 12 (+1)
Saving Throws: WIS+6
Skills: Acrobatics +5, Perception +6, Stealth +5
Senses: passive Perception 16
Languages: English, Japanese
Unique Traits
Alternate Form: Cow Ninjette appears to be a normal cow. She has the Intelligence, Wisdom, and Charisma listed above, can speak, as well as access to her innate spellcasting. She can transform into a humanoid when she hears mystic yodeling.
Innate Spellcasting: Cow Ninjette's innate spellcasting ability is Wisdom. She can innately cast the following spells, requiring no components:
1/day: haste
Mystic Defender of Humanity: Cow Ninjette's attacks are considered magical.
Unarmored Defense: While Cow Ninjette is wearing no armor and wielding no shield, her AC includes her Wisdom modifier.
Actions
Multiattack. Cow Ninjette makes two Martial Arts attacks.
Cowbell. Melee Weapon Attack: +6 to hit, reach 10 ft, one target. Hit 7 (1d8+3) bludgeoning damage.
Martial Arts. Melee Weapon Attack: +6 to hit, range 30 ft, one target. Hit 7 (1d8+3) bludgeoning damage.
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I hope you enjoyed this week of yodeling madness. I know I did.
Amazing work on these, Pun! Thank you :)
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