Wednesday, June 28, 2023

Hi, Ken Cat!

 Another piece by Dove, Spider-Barbie needs her Ken Cat. Also, I love the Drive reference in this piece.

Code Name: Ken Cat
Real Name: Kenneth Sean Carson
Medium Humanoid, Chaotic Neutral
Armor Class: 14 (Dexterity)
Hit Points: 75
Speed: 30 ft./ Climbing 30 ft/ Fly (web-swinging) 60 ft
Challenge: 4 ( XP)

Str 18 (+4) Dex 18 (+4) Con 18 (+4) Int 14 (+2) Wis 12 (+1) Cha 18 (+4)

Saving Throws: Dex +8, Cha +8
Skills: Acrobatics + 8, Athletics +8, Deception +8, Investigation +6, Perception +5, Persuasion +8, Sleight of Hand +8, Stealth +8
Senses: Darkvision 60', passive Perception 11
Languages: English

Unique Traits
Cunning Action: Ken Cat can take a bonus action to take the Dash, Disengage, or Hide action.
Evasion: Ken Cat can dodge out of the way of area of effect spells and attacks. When subjected to one that allows him to make a Dexterity saving throw to take only half damage, he takes no damage  instead if he succeeds and only half if he fails.
Sneak Attack: Once per turn, Ken Cat deals an extra 14 (4d6) damage when he hits with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally  of Ken Cat that isn't incapacitated and Ken Cat doesn't have disadvantage on the roll,.

Actions
Mutliattack: Ken Cat can make two claw attacks.
Claw: Melee Weapon Attack +8 to hit, reach 5 ft., (one target), Hit: 15 (1d6+4) slashing.

Reaction
Uncanny Dodge: Ken Cat halves the damage he would take from an attack that hits him. Ken Cat must be able to see the attacker.

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