Friday, July 21, 2023

It's Definitely A Fashion Statement

Like his ally Bootface, Bat Head was permanently scarred in a battle with Batman. He attempted to throw a batarang at Batman and it came back and lodged in his forehead. 

Code Name: Bat Head
Real Name: Unknown
Team Affiliation: Terminus' Crew, Secret Society of Supervillains

Medium Humanoid, Chaotic Evil

Armor Class: 15
Hit Points: 49 (9d8+9)
Speed: 30 ft.
Challenge: 2 (450 XP)

Str 12 (+2) Dex 16 (+3) Con 12 (+1) Int 10 (+0) Wis 9 (-1) Cha 10 (+0)

Saving Throws: Dex +5
Skills: Stealth +5
Senses: passive Perception 10
Languages: English 

Unique Traits
Grappler. Bat Head can use his Martial Arts attack to grapple instead of deal damage (escape DC 11).
Batarang In The Brain: The batarang lodged in Bat Head's head gives him disadvantage on all Charisma based checks related to speaking because of the odd speaking pattern it gives him.

Actions
Mutliattack: Bat Head makes two martial arts attacks.
Martial Arts: Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) bludgeoning damage.
Bat Brand: Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 4 (1d6+1) lighting damage and target gains a Batman symbol shaped brand.

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