Smush is the most frightning of the Bat-scarred villains. Ronnie, Reggie, and Robbie were three hired goons that tried to steal fuel rods and radioactive material. During their getaway they are stopped by Robin and an exploding Bat-Ball. The explosion and chemicals cause them to merge into a fleshy monstrosity hellbent on revenge.
Code Name: Bat Head
Real Name: Ronnie, Reggie, and Robbie
Team Affiliation: Terminus' Crew, Secret Society of Supervillains
Large Monstrosity, Chaotic Evil
Armor Class: 13
Hit Points: 90 (12d8+36)
Challenge: 4 (1,100 XP)
Str 16 (+3) Dex 12 (+1) Con 16 (+3) Int 10 (+0) Wis 6 (-2) Cha 6 (-2)
Saving Throws: Con +5
Skills: Intimidation+5, Perception +1
Senses: passive Perception 11
Languages: English
Unique Traits
Horrific: Smush can use his negative Cha modifier as a positive modifier on Intimidation rolls.
Three Minds. Because Smush is three men merged into one, his mind can't be read. He has advantage on all Saving Throws pertaining to being charmed or controlled. He is immune to fear and madness effects and spells.
Actions
Mutliattack: Smush makes two slam attacks.
Slam: Melee Attack. +6 to hit, reach 10 ft., one target. Hit: 10 (2d6+3) bludgeoning damage.
Engulf: Smush engulfs a medium or smaller creature grappled by him. The engulfed target is blinded, restrained, and unable to breath, and it takes 7 (2d6) bludgeoning damage at the start of each of Smush's turns. If Smush moves the target moves with him. Smush can have up to three creatures engulfed at one time.
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