Recently I started playing Zombie Army 4: Dead War again. In the original Zombie Army Trilogy Hitler unleashes waves of infernal energy that reanimate dead Nazis soldiers. In Dead War, Hitler has been apparently stopped and sent to Hell, but a new war rages... as it seems Hitler has regained power in Hell.
Check out this cool short film about it I shared a few years ago.
I've been playing as a good zombie named Hector. Here's his story:
Plan Z brought about a terrible curse upon the earth. Its
original conception was to bring the war dead back to fight Hitler’s unholy
war. Not all the poor souls brought back were mindless corpses hell bent on
annihilation.
Hector was a British aviator who crashed and perished in the
Alps during the Dead Wars engagement. Upon his resurrection he found himself
pursued by a zombie kill squad, but managed to convince them his motives were
pure. After joining the team and despite his predicament, he still maintains
his very British gentlemanly conduct.
I thought it would be fun to stat Hector out for use with Limitless Adventure's Mystery in the Sahara. His undead fortitude makes him stronger than the average recruit, but he's not totally overpowered compared to a standard character.
Hector
Medium Undead, Lawful Good
Armor Class: 11
Hit Points: 22 (3d8+9)
Speed: 30ft.
Str 13 (+1) Dex 12 (+1) Con 16 (+3) Int 12 (+1) Wis 10 (+0) Cha 8 (-1)
Saving Throws: Wis +2
Skills: Perception +2, Persuasion +1, Piloting +3
Proficiencies: Air Vehicles, Firearms
Damage Immunities: Poison
Condition Immunities: Poisoned
Senses: passive Perception 12
Languages: English
Challenge: 1 ( 200 XP)
Unique Traits
Spit and Bailing Wire: As an action, Hector can grant a machine 6 (1d10+1) temporary hit points. These temporary hit points expire when he takes a short or long rest.
Undead Fortitude: If damage reduced Hector to 0 hit points, he must make a Constitution saving throw with a DC 5 + damage taken, unless the damage is radiant or from a critical hit. On a success, Hector drops to 1 hit point instead.
Actions
Combat Knife : Melee Weapon Attack +3 to hit, reach 5 ft., one target, Hit: 3 (1d4+1) piercing damage.
No. III Lee-Enfield: Ranged Weapon Attack +3 to hit, range 550y./ 1100 yd., one target, Hit: 15 (4d6+1) piercing damage.
.455 Webley: Ranged Weapon Attack +3 to hit, range 50y./ 110 yd., one target, Hit: 5 (1d8+1) piercing damage.
Equipment: .455 Webley, two magazines, No. III Lee-Enfield, two magazines, backpack, flight helmet, helmet, tattered uniform
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