Though he is the son of one of Batman's closest allies, Jim Gordon, James Gordon Jr. is arguably the Dark Knight's scariest villain. He is a human monster that totally lacks empathy. This is possibly do to when he was dropped from a bridge and caught by Batman in Batman: Year One. Whatever the case may be, he's been a cold and calculating killer his entire life. He's been show to torture and mutilate. While there's no way to be sure, he might have also poisoned an entire generation of babies in Gotham, turning them into future versions of himself.
Code Name: Talon, X-Strike
Team Affiliation: Court of Owls, Suicide Squad
Medium Humanoid, Neutral Evil
Armor Class: 14
Hit Points: 76 (9d8+36)
Speed: 30 ft.
Challenge: 3 (700 XP)
Str 18 (+4) Dex 18 (+4) Con 18 (+4) Int 20 (+5) Wis 14 (+2) Cha 8 (-1)
Saving Throws: Dex +6
Skills: Stealth +6
Senses: passive Perception 12
Languages: English
Unique Traits
Assassinate. During his first turn, James has advantage on attack rolls against any creature that hasn't taken a turn. Any hit James scores against a surprised creature is a critical hit.
Sneak Attack. Once per turn, James deals an extra 10 (3d6) damage when he hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of James that isn't incapacitated and James doesn't have disadvantage on the attack roll.
Total Lack Of Empathy: James has Disadvantage on all rolls related to persuasion.
Actions
Mutliattack: James makes three knife attacks.
Knife: Melee Attack. +6 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) piercing damage.
Throwing Knife: Ranged Attack. +6 to hit, range 30 ft, one target. Hit: 6 (1d4+4) piercing damage.
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