Torch and his gang were anti-Americans who fought the golden age Blue Beetle. Torch, himself, was actually a Nazi agent. If you're going to use them in a modern supers game, you can keep their Nazi roots by make them xenophobic alt-right types (maybe adding a tiki torch motif).
Followers of the Torch
Medium Humanoid, Neutral Evil
Armor Class: 16 (Armor)
Hit Points: 40 (6d8+12)
Speed: 60 ft.
Challenge: 2 (450 XP)
Str 14 (+2) Dex 10 (+0) Con 14 (+2) Int 10 (+0) Wis 10 (+0) Cha 10 (+0)
Saving Throws: Con +4
Damage Resistance: Fire
Skills: Athletics +4, Intimidation +2
Senses: passive Perception 10
Languages: English
Actions
Multiattack: Follower of the Torch makes two Torch Strike attacks.
Torch Strike: Melee Attack. +4 to hit, reach 5 ft., one target. Hit: 5 (1d6+2) bludgeoning damage and 3 (1d6) fire damage.
Burn 'Em All (Recharge 5-6): Each creature in 15-foot cone must make a Dexterity saving throw (DC 14). A creature takes 14 (4d6) fire damage on a failed save, or half as much on a successful one.
Background:
The Followers of the Torch are an anti-American gang that rampaged Stateside during WWII. Led by the titular Torch (who sources have heard referred to as Clayton by followers), they wear bulletproof armor, wield blow torches, and commit arson. Unknown to all but a few, Torch is also a Nazi agent.
The tiki torch connection is almost too perfect...
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