The Panzerhunde are robotic nazi hounds that appear in Wolfenstein: The New Order, it's prequel and sequels. There are four variations in the game. The version I've statted below is the strongest variation.
Panzerhund (Purifying Force Type Mk.II)
Large Construct, Unaligned
Armor Class: 18 (Armor)
Hit Points: 102 (12d10+36)
Challenge: 5 (1,800 XP)
Str 18 (+4) Dex 16 (+3) Con 18 (+4) Int 3 (-4) Wis 12 (+1) Cha 4 (-4)
Saving Throws: Con +7
Damage Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Fire, Lighting
Damage Immunities: poison, psychic
Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poisoned
Skills: Athletics +4, Perception +5
Senses: Darkvision 60 ft., passive Perception 15
Languages: Understands German, does not speak
Uniqute Traits
Keen Hearing: The Panzerhund has advantage on Wisdom (Perception) checks that rely on hearing.
Siege Monster: The Panzerhund does double damage to objects and structures.
Actions
Multiattack: The Panzerhund makes two bite attacks.
Bite: Melee Attack. +8 to hit, reach 5 ft., one target. Hit: 14 (3d6+4) piercing damage.
Breath Weapon (Recharge 5-6): Each creature in 15-foot cone must make a Dexterity saving throw (DC 14). A creature takes 28 (8d6) fire damage on a failed save, or half as much on a successful one.
Background:
In the horrible alternate timeline of Wolfenstein: The New Order the Panzerhunde are created by be the advanced engineers of General Deathshead. They are superefficient murder machines capable of tear flesh, destroying fortifications, and burning their enemies. Only the most powerful weapons can pierce their armored hides.
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