Yesterday I introduced my supers resurrection house rule so for today I thought I'd give stats to a character that will never need it. I really like Mr. Immortal feel a weird connection to him. Despite facing depression and pain (because dying really hurts), he became a hero instead of a villain. That takes a strong will.
While most of his appearances have been in the comics, he also appeared as a client in the She-Hulk series. This version wasn't very heroic, but was entertaining.
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Craig Hollis is a mutant with a troubled past. He discovered his powers when he attempted suicide. While he can die, he automatically resurrects and heals any damage. Interestingly enough his regeneration only works if he's killed. He heals non-fatal injuries at the normal rate.
Dubbing himself Mister Immortal, Hollis decided to fight crime. Immediately being shot in the head on his first attempt he recruited other oddities and formed the Great Lakes Avengers. The team has had several variations of that name and are considered a joke by most of the superhero community. Despite that, they keep trying.
For years he maintained a friendship with the cosmic entity known as the Death Urge, whom he nicknamed D'urge. While some thought D'urge was his imaginary friend, the being was actually preparing Hollis for eternal life as he'd evolved past death.
Code Name: Mr. Immortal
Real Name: Craig Hollis
Pronouns: He/Him
Team Affiliations: Great Lakes Avengers, Lightning Rods, Great Lakes X-Men, Great Lakes Initiative, Great Lakes Champions
Medium Humanoid (Mutant), Lawful Good
Hit Points: 34 (4d8+16)
Speed: 30 ft.
Challenge: 1 (200 XP)
Str 18 (+4) Dex 18 (+4) Con 18 (+5) Int 12 (+1) Wis 12 (+1) Cha 15 (+2)
Saving Throws: Con, +7, Cha +5,
Skills: Athletics +7, Acrobatics +7, Insight +4, Investigation +4
Proficiencies: Playing Cards
Senses: passive Perception 11
Languages: English
Traits
Retroactive Immortality: At the beginning of each round Mr. Immortal is dead, roll a d20. If the roll is 10 or higher Mr. Immortal revives totally healed with full HP. He must make a Wisdom save (DC 14) or fly into a rage. Under the effects of this rage he must attack the nearest target (friend or foe). At the beginning of each round of rage he makes another saving throw. If successful his rage ends.
Actions
Unarmed Strike: Melee Attack. +7 to hit, reach 5 ft., one target. Hit: 6 (1d4+4) bludgeoning damage.
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If you want to check out more Great Lakes Avengers stats, check out Tuna Fish Melter, inspired by Kirby Krackle's Great Lakes Avengers.
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