Friday, January 10, 2025

The Lassos of Fate

I really enjoy ComicPop on YouTube. Their Back Issues series is a lot of fun. It's just friends sitting on a couch talking about graphic novels and comic book storylines. Normally there are three folks on the couch, though sometimes there are four. Two of the individuals are serious comic book fans and the other two are casual ones. I've enjoyed their videos and watched a few Wonder Women-centric ones recently. That inspired by to stat out Wonder Woman's Lasso of Truth. To do that I had to give stats for a basic lasso. My rules for them were inspired by a few different versions I've seen online. I also learned that the most recent run of Wonder Woman has changed some of her lore and now the Lasso of Truth is one of three Lassos of Fate. The second lasso is the Lasso of Lies and was wielded by the king of America. The third has yet to be revealed.

Lasso
Martial Ranged Weapon 

Lasso is a unique weapon that does no damage had is ranged (10/30). On a hit a creature (size large or smaller) becomes restrained as long as you hold the lasso. On it's turn, a restrained creature can use its action to make a Strength (Athletics) or Dexterity (Acrobatics)check to free itself.  The creature chooses the ability to use.

While a creature is restrained you can use an action to attempt to pull creature closer to you. You make a Strength (Athletics) check contested by the creature's Strength (Athletics) or Dexterity (Acrobatics) check. The creature chooses the ability to use. If the creature fails the check you can pull it towards you (up to a distance equal to your Strength ability modifier X 5).

Doing 5 slashing damage to a lasso frees a creature being restrained by it and destroys the lass.

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The Lasso of Truth

Weapon (lasso), unique, require attunement

This glowing golden lasso is one of the three Lassos of Fate, which was refurbished by Haephestus and wielded Wonder Woman's aunt, Antiope. The wielder has +3 to attack with this weapon. Unlike a normal lasso, it cannot be destroyed by attacking it. 

Empowered by the fires of Hestia, it forces anyone held by or touching it to tell the absolute truth. A creature touching the Lasso that is asked a question must make a DC 20 Charisma saving throw, or answer the question fully and truthfully. If they succeed the saving they may say nothing, but they still cannot lie. A creature that succeeds the saving throw cannot be compelled to answer questions for 24 hours.  

Because they are "made of lies" bound by the Lasso take 14 (4d6) radiant damage at the start of their turns.

If the wilder of the Lasso tells a lying knowingly, they are immediately unattuned to the weapon.

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The Lasso of Lies

Weapon (lasso), unique, require attunement

This otherworldly tether is one of the three Lassos of Fate, which was refurbished by Haephestus and wielded wielded by the secret king of America, the Sovereign. The wielder has +3 to attack with this weapon. Unlike a normal lasso, it cannot be destroyed by attacking it
Empowered by the fires of Hestia, it forces anyone held by or touching it to tell the absolute truth. Any creature restrained by Lasso must make a DC 20 Charisma saving throw or believe anything spoken by the leader, even if goes against their recollections or insight. A creature that succeeds the saving throw cannot be compelled by the Lasso for another 24 hours.  

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There is a third unknown lasso.

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