Monday, July 7, 2025

Punch A Nazi Week - G.I. Robot

Instead of a villain, today I'm going to stat out someone that would love to help your players take out Nazis. G.I. Robot was one of my favorite parts of Creature Commandos. Gotta love someone who's mission in life is to kill Nazis and spend time with his boys. These stats are for GI before his confrontation with Circe.

G.I. Robot: Init +3; Atk +10 retractable machine guns (1d12 [5 RoF]), punch (1d8); Crit GA/1d10; AC 16; HD 10d8+30; HP 70; Mov. 30', fly 30'; Act 2d20; SP immune to mind control, robot, bullet tornado, extending legs; SV Ref +4; Fort +10; Will +6; Path WtL

Bullet tornado: Once per day while in flight mode G.I. Robot can attack each enemy he can see within 50'.   

Robot: G.I.Robot is immune to all affects that specifically target biologics. 

Oh boy, Nazis...: G.I. Robot's purpose is to kill Nazis. When in the presence of a Nazi, he must make a DC 15 Will save to take any other action that attempt to kill the Nazi.

Extending legs: G.I. Robot's legs can extend 10'.

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