Sunday, March 29, 2026

Happy Is A Kick In The Balls Waiting To Happen

Due to the way the character has been coopted by folks that really don't get the point I don't talk about him a lot, but I like the Punisher. He's a super flawed character with pulp heritage and not a hero in the slightest. He's also not right in his mission. He is what happens with the system fails, which is why it's disheartening to see the folks that have made him their "hero." 

I've loved every screen adaptation of Frank. My first Punisher was the 90's Spider-Man animated version. While that show definitely couldn't show the gore and finality of what he does, I think it was a good representation of the character. In the late 90's I caught the Dolph Lungren movie on HBO. While it's flawed and 80's cheese, I actually think it's a good Punisher flick too. The Thomas Jane movie was good, but I feel it was the least Punisher-like Punisher flick. Yeah they took characters from the comic (and the Russian fight scene was fantastic), but Jane's version of Frank still seemed sane. Punisher: War Zone, in my opinion, is the best of the Punisher movies. It's bloody, brutal, and Frank's a real killer and broken man. This one borrowed heavily from the Garth Ennis Punisher stories and I really think that helped. Finally I love Jon Bernthal's portrayal of Frank. He has the right coldness and intensity. If there is an issue with him it's that Bernthal is so good that he makes you root for what Frank does more than you should. I'm rewatching the Punisher series now and am stoked to see Frank's Disney+ one shot and in the new Spider-Man movie.

Continuing with my DCC supers related posts I thought I'd stat out the Punisher using the soldier class from Evolved. Because of his loner nature, he doesn't attract recruits. Also chain of command isn't something he commonly uses, but in certain circumstances he could use the ability to influence soldiers that know who he is. 

The Punisher (Level 10 Soldier): Init +0; Atk +11 combat knife (1d4+1) or +10 semiauto pistol (1d8); Crit V/1d30+2; AC 13; HD 10d12+30; HP 95; Act 1d20+1d20+1d14; SQ specialty field (infantry)+11, squad tactics, chain of command, recruits; SV Ref +5; For +13, Will +4; AL N

No comments:

Post a Comment