Sunday, March 1, 2026

Punch A Nazi Week - Captain America (Steve Rogers)

What better way to start out Punch a Nazi Week than with the greatest Nazi fighter in comics, Steve Rogers, the original Captain America. This post is another attempt at statting out a hero using Amazing Adventures In The Public Domain. You can read my first, Malcom Dragon, here. 

Captain America (Steve Rogers)

  • Super Soldier
  • Nazi puncher
  • The first Avenger

Despite his physical infirmities, Steve Rogers just wanted to serve his country and fight Nazis in World War II. His innate goodness and sense of morality caught the attention of Dr. Abraham Eskine who chose Steve to undergo his super soldier creation process. Eskine was killed in the process, leaving Steve to be the only successful recipient of the original Super Solider Serum. Cap fought Red Skull and the Germans until he was frozen in the Arctic. Unfrozen in modern times, Cap learned that his enemies were still around, though they went by new names. He has become a paragon among of the superhero community and an example of what it means to be a truly good person. 

Starting Equipment

Shield, armored costume, Avengers ID card

Statistics

  • Strength 18 (+3)
  • Agility 18  (+3)
  • Stamina 18 (+3)
  • Personality 18 (+3)
  • Luck 18 (+3) 
  • Intelligence 18 (+3) 
  • Action Die: 1d20+1d14
  • Attack Bonus: +5
  • Saves: Ref +2, Fort +5, Will +2


Background

Super soldier out of time


Hit Points & Hit Die

Captain America starts with 44 HP or 5d12HD. Additional Hit Dice earned through gifts are d12s.


Weapons & Armor

As a soldier, Captain America is a master of all weapons, whether they be ranged or melee. 

Captain America's Shield

This tool for justice in the age of marvels is made of adamantium, vibranium, and other rare elements. It  has both offensive and defensive capabilities. Anyone wielding it gains a +4 bonus to AC, but unlike other shields doesn't have a fumble die. In addition they can use it as a weapon, dealing 1d8 damage. It can be thrown (range 20'/40'60') and bounces back to it's owner (as long as its user has a Luck score higher than 5).

Super Soldier Serum

Erskine's Super Solider Serum granted Steve peak human potential (which is why all his attributes are 18). His unarmed attacks deal 1d4 damage. Due to increased healing capabilities, he is immune to the effects of all non-magical diseases, illness, poisons, drugs, and alcohol. His aging was slowed and he regains all HP when sleeping. 

Advancement Options

  • America's ass - +1 to Personality
  • Peak human durability - +1 Strength, can be chosen more than once
  • Peak human strength - +1 Strength, can be chosen more than once
  • Peak human  health - +1 HD, can be chosen more than once
  • Star Spangled Man - upgrade all save dice +1d

Captain America as an NPC

Captain America: Init +3; Atk +8 unarmed (1d4+3) or +8 shield (1d8+3); Crit IV/1d16; AC 19 (costume, dex, shield); HD 5d12+15*; HP 59/44*; Mov. 30'; Act 1d20+1d14; SP super soldier serum; SV Ref +5; Fort +8, Will +5; AL L

*As presented in Amazing Adventures In The Public Domain his HD should be 5d12 and his HP should be 44. However, I think he should have his Stamina bonus added.

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