Mold: Init +0; Atk +2 infected scalpel (1d4+mold disease); Crit I/1d10; AC 10; HD 4d4; HP 10; Mov. 30'; Act 1d20; SP immune to mold disease; SV Ref +1; Fort +1, Will +2; AL C
Mold disease: This bioweapon is spread via contact. Victims must make a Fortitude save (DC 14) or contract the disease. The victim loses 1 point of stamina each round until they expire as their body starts decaying and poisonous mold grows from their flesh. Anyone touching the infected body risks exposure. There is an antidote, but any Stamina lost and deformities are permanent.
Plot Hooks
- The heroes are must meet up with a contact/informant. They find them dead, decayed, and covered in a strange mold, despite speaking with them the day before.
- A modern villainous organization threatens to unleash the mold disease if their demands are not met.
- A nature oriented villain sees the disease as a way to cleanse the Earth of humanity.


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