Monday, June 1, 2026

Now That's Some High Quality H2O

So far Dispatch is my fav game of the year (and not just because of Melevola). I just started my third play through Saturday. I think I'm going to start statting the cast. Instead of the choice you think I'd make, I'm going with a goofy character.

Waterboy is starts at SDN the same day as protagonist, Robert. He starts as a janitor, but can be recruited to your team. He's comic relief and his power is getting very moist (his words, not mine).

Waterboy: Init +2; Atk +3 punch (1d4) or water jet (DC 14 Ref save or target falls down); Crit I/1d4; AC 12; HD 3d6; HP 12; Mov. 30'; Act 1d20; SP water spit, holy spit; SV Ref +2; Fort +1; Will +2; AL L

Holy spit: Possibly because of his bond with Melevola, Waterboy can imbue his spit with divine energy. 
He makes a power check (1d20+5). 
  • 1: Waterboy strains his throat and can't use his water powers until he rests for at least an hour. 
  • 2-11:  The water expelled is just water.
  • 12-13: Living creatures hit by this water are healed 1d2 HP, while undead and demons take 1d2 damage.
  • 14-17: Living creatures hit by this water are healed 1d4 HP, while undead and demons take 1d4 damage.
  • 18-19: Living creatures hit by this water are healed 1d6 HP, while undead and demons take 1d6 damage.
  • 20+: Living creatures hit by this water are healed 1d8 HP, while undead and demons take 1d8 damage.

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