I’ve done similar stats in the past for Punch A Nazi Week. However, I’ll take any excuse I can to talk about apes in comics.
Appearing in Nedor’s Black Terror #3, the killer apes are a species of giant, highly aggressive apes discovered in a remote part of Africa. Nazi agent, Herr Kraft, use a hypnotic serum to control the apes, gives them machine guns, and tries to use them to help the Nazi cause. Unfortunately for Kraft they would encounter the Black Terror and Tim. They accidently killed many of their own trying to take down duo. Eventually they were abandoned by their Nazi captors, whom they’ve violently beat to death before retreating to the jungle.
Killer Apes: Init +2; Atk +5 bite (1d4+3), +4 machine guns (1d12 [5 RoF]), +5 dagger (1d4+3); Crit M/1d10; AC 13; HD 3d8; Mov. 20', climb 30'; Act 1d20; SP +10 to hide in jungle; SV Ref +3; Fort +4; Will -2; Path WtL


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