Wednesday, November 14, 2012

Archer

Ethan Keller aka Archer is a cannon Freedom City character that I've used in past games. He's got elements of Green Arrow and Speedy in his background (though it's a bit reversed) and he's a great mentor character. I plan on using him again in my new M&M game.


Archer and his old team, FORCEOps
Archer - PL 10

Strength 3, Stamina 2, Agility 5, Dexterity 5, Fighting 5, Intellect 1, Awareness 5, Presence 2

Advantages:  
Accurate Attack, Assessment, Connected, Contacts, Defensive Roll 8, Improved Critical (Bow), Improved Initiative, Leadership, Uncanny Dodge


Skills:
Acrobatics 8 (+13), Athletics 8 (+11), Close Combat: Unarmed 6 (+11), Investigation 6 (+8), Perception 6 (+11), Ranged Attack: Bows 10 (+15), Stealth 8 (+13), Technology 6 (+8), Vehicles 6 (+11)

Powers

Acrobatic Training: Movement 4 (Safe Fall, Swinging)

Bow and Arrows (15 Points) - Device: Easily Removable
Blast 8 (Perception Ranged, Ricochet 2) - 12 Points
Alternate Power: Daka Tips: Blast 5 (Penetrating 5) - 1 Point
Alternate Power: Exploding Arrows: Damage 5 (Burst)
Alternate Power: Goo Arrows: Snare 5 - 1 Point

Offense
Initiative +5
Arrows +15, Damage 8
Daka Tips +15, Damage 5 Penetrating
Exploding Arrows +15, Damage 5 (Burst)
Unarmed +11, Damage 3

Complications
Loose Cannon - Because of his history, Archer isn't trusted by many in the superhero community. His methods are considered extreme by many

Old Ghosts - The ghosts of Archer's past often come back to haunt him. He has many enemies and lost many friends and enemies during his career.

Rivalry - Because of his history, Archer has issues with Bowman and his family.

Languages: English

Defense
Dodge 10, Parry 10, Fortitude 10, Toughness 10/2 , Will 10

Power Points
Abilities 56 + 19 Powers + 16 Advantages + Skills 32 (64 Ranks) + 23 Defenses = 146

Backgound
Ethan Keller was a kid off the mean streets of Lincoln, taken in and trained by the third Bowman as his partner and protege. When Bowman and all the heroes he looked up to let him down, Keller took matters into his own hands and adopted the costume, name, and arsenal of Archer. He took in other misfits and outcasts and forged them into a crime-fighting team: the Freelance Organization of Criminal Elimination Operatives.

Archer and his group fought corrupt politicians and organized crime thoughout the Iron Age. Most members of FORCEOps were killed or went M.I.A. during the Terminus invasion. Keller hung up his bow.

Sensing a shift in the battle between right and wrong Arrow sought to come out of retirement. His first choice of operatives became the colorful team, FreedomOps. In the wake of that team disbanding Keller has decided to revive FORCEOps.

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