I thought about trying to complete different sections of the book and compile them into a word document before I post them. Instead I'm just going to post monster and trap stats as I go. When I've finished I probably will compile everything into one document.
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Umbra Bat
Swarm
Reaper Miniatures Bat Swarm |
Medium Monstrosity, Unaligned
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Armor Class 13
Hit Points 24
(4d8+8)
Speed 5, Fly 30
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STR DEX CON INT WIS CHA
13 (+1) 18 (+4) 14 (+2) 2 (-4) 13 (+1) 11 (+0)
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Skills Perception +4, Stealth +10 Senses dark vision 60 ft., passive Perception 13
Damage Resistances Necrotic, Cold, piercing, slashing, bludgeoning
Damage Vulnerability Radiant
Damage Resistances Necrotic, Cold, piercing, slashing, bludgeoning
Damage Vulnerability Radiant
Languages -
Challenge 2 (500 XP)
Begger King's Power. As long as the Begger King lives, umbra bat swarms regenerate 5 HP of damage at the beginning of their turn.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can’t regain hit points or gain temporary hit points.
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Cloud of Teeth. Melee Weapon Attack: +4 to hit, reach 5 ft., all adjacent targets. Hit: 4 (1D6+2) piercing damage + 2 points of Necrotic damage.
Blinding Wings. Melee Weapon Attack. +4 to hit, reach 5 ft., all adjacent targets. Hit: 4 (1d6+2) bludgeoning damage and target must make a Constitution save (DC 13) or be blinded for 1d4 turns.
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