Thursday, April 12, 2018

L is for Lash

Bartholomew "Bat" Lash
Level 7 Swindler
Str 12            Int 13
Dex 16 (+1)  Wis 12
Con 12          Cha 17 (+1)
5 HD (24 HP) Save: 9 Movement: 12
AC 8 [11]
Attacks: Pistol (+4 to hit, 1d6 dmg, 60' range)
Other: Backstab (+4 to attack and double damage vs surprised foes), 1-5 chance on a 1d6 to climb walls and cliffs without tools, hear noise behind closed doors, and forge documents, Feign Injury/Play Possum, Open Locks, Hide in Shadows, or Move Silently,  1 chance on a 1d6 to track foes in wilderness, 1-2 chance to hunt/forage for food in the wilderness, 1-2 chance on 1d6 to administer first aid
Equipment: Pistol, canteen, deck of cards, flower

Bat Lash was a charming rogue that travelled the American southwest during the 19th century. While he could hold his own in a fight, he considered himself a pacifist and preferred to use words to solve his problems. He was known to team up with the Rough Bunch, a group of heroic men and women of the old west. 

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Bat Lash also made an appearance in the DCU during Blackest Night as a Black Lantern. Here are bonus Light City stats for zombie Bat Lash.

Bat Lash
Real Name: Bartholomew "Bat" Lash
First Appearance: Original: Showcase #76 (August 1968) Black Lantern: Weird Western Tales #71 (March 2010)
AC: 7 [12]               HD 4                           Attacks Pistol (1d6, medium range)         Move 12/Fly 12

The Black Lantern ring animating Lash allows him to regenerate 3 HP a turn (even if reduced to 0 HP). The only way to permanently end his existence is to destroy the ring animating him or to fully expose him to the emotional spectrum or a White Lantern's light. 

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