Wednesday, August 29, 2018

Portsmaw NPC's - Mama Rose (Part II)

You can read about Mama Rose and her daughters here. At the Judge’s discretion, if they tell a character’s fortune have the player roll a d17 and add or subtract their luck modifier and consult the table below.
  • 0 (or lower) – “The powers must think you’ve been too ornery.” – Until the character completes some sort of assigned task from a higher power, unique fey, spirit, or demon the character receives a -1 on saving throws (roll and addition d4 to figure out which 1 - Fortitude, 2 – Reflex, 3 – Will, 4 – All three).
  • 1 - "Don't be gittin' too big for your britches" The character loses one point of Luck.
  • 2-4 – “Ope, they're quiet today.” – The diviner gains no insight about the character.
  • 5-7 – “I reckon you could….” – The diviner gives vague advice regarding the character's current endeavors. 
  • 8 - "Today's your lucky day." - The character gains one point of Luck.
  • 9- "Fate will intervene." - The next time the character makes a saving throw, fate lends a helping hand, giving them a +d5 on the roll.
  • 10 - "Let the spirits see for you."- The character gains infravision, as if under the effect of Ekim's Mystical Mask with a check result of 12, except the duration is 24 hours.
  • 11 - "Someone favors ya." - The character is affected by a Blessing spell (cast on an ally at result of 14, except that the duration is 24 hours)
  • 12 - "One of the dead has come a'callin'." - A deceased soul known to the character appears. As a Speak With The Dead spell made with a result of 15, the character may ask one question of the spirit.
  • 13 - "What is it your heart desires?" - The character has knowledge of the location of one item as if a Locate Object spell was cast with a result of 22.
  • 14 - "They aren't done with you yet, child." - A symbol of the Judge's choice appears on the characters left hand, a mark from the gods, spirits, or something darker. The next time the character would die, 1d7 rounds later they return to life and at a 1 quarter of their max hit points (rounded down).

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