Thursday, December 20, 2018

Twelve Days of Sweet Christmas - The Predator Holiday Special

I've not watched The Predator, though I've head mainly bad things. That being said this promo holiday special they did for it is fantastic! This seems like a good time to stat a Predator for Vigilante City

Yautja (Unblooded)
Armor Class: 13                                            Attack Damage: By Weapon
Hit Dice: 5                                                      Special: Stealthy, Well Equipped
Move: 12                                                        Bonuses: +3 to Hit, +2 to Toughness
Attacks: 1 per Round                                     HDE: 6

The ultimate hunters even young Yautja are incredibly stealthy. They get a +4 bonus to all stealth based rolls. To customize each Yautja your players face, equip them as you see fit.

Cloak - This piece of equipment allows the Yautja to appear invisible. This isn't perfect though and characters have a 1 in 3 chance of seeing the Yautja when it is moving. Cloaking devices can be damaged and if the Yautja takes more than 10 points of damage in a single attack, the device ceases to function until repaired.

Biomask- This mask gives it's wearer a +2 bonus to AC. In addition it gives its wearer various vision modes (including zoom capabilities, infrared, and EM vision). This grants the wearer +4 on rolls made to spot a target that is hiding. It also allows for voice mimicry and has a targeting system that gives it's wearer a +1 bonus to attacks using a plasmacaster.

Plasmacaster - This should mounted cannon is quite deadly. It has a 90' range and does 2d6 damage. They can be fired 3 consecutive rounds before needing five minutes to recharge.

Medicomp - This is a powerful and versatile first aid kits. It can be used to heal 2d6 damage 3/day. However this healing is actually quite painful and non-Yautja receiving the healing are unable to act for 2d6 round as they howl in pain or possibly go into temporary shock.

Shuriken/Smart Disc - These thrown weapons have a 50' range and deal 1d6+1 damage. They can be used as cutting tools. When thrown they will return to their thrower. Anyone wearing a biomask gets a +2 bonus to hit with this weapon. The thrower can make consecutive attacks on the following 1d3 rounds with the weapon even if it's not returned to their hand. These attacks do not take an attack action to perform.

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