Armor Class: 12 Damage: Claw, 1d6
Hit Dice: 6 Special: Deadite, Christmas Magic
Move: 12 Bonus: +2 to Hit, +2 to Toughness
Attack: 1 per round HDE: 6
Unfortunately for the children of the world a few decades ago, Saint Nicholas was possessed by a Deadite. Every time a character is damaged by Santa they must make a Critical saving throw or become possessed. It is possible to stop possession by severing the offending limbs. It is possible that certain rituals (and even direct sunlight) might also remove or at least suppressing a Deadite'ss control of the body.
Santa retains some of his Christmas magic. He can sense when there are naughty people near and knows the dark deeds done by those he can see. He will use these to torment them. Santa can spend his turn revealing a character's dark secrets. The character must make a Mental Save or suffer disadvantage on all attacks for the remainder of comment. If they succeed the saving throw, they gain advantage on attacks against Santa.
Santa also has the ability to fit into chimney and can move down any chimney and will not take damage if there is a fire at the bottom of it.
Santa also has the HoHonomicon. This tome is made bound in the flesh of naughty children and inked in their blood. It contains the following spells from the Necronomicon: Animate Skeleton, Resurrecting The Dead (the Dark version only), and a few unique spells (Animate Toy and Gingerdead Men).
Animate Toy (1 Con): You cause a toy to come to life and do your bidding. You can use my Krampus Gift stats found here for the toy stats.
Gingerdead Men (1 Con): Dark. You transfer the soul of a human or demon into a gingerbread man, turning it into a Gingerdead Man.
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