Monday, January 28, 2019

Friday Night D&D - Session 2


You can read the recap of the first session here.

Party

Primhorn Graniteback - stout halfling fighter
Luna - tiefling sorcerer (dragon blooded)
Glynmaris - moon elf rogue

I will post short character backgrounds and art once I get them from the players. 

This recap was written by Glynmaris' player, Kevin.

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The group ties up the 2 sleeping kenku. The kenku wounded in battle is tossed into the filth laden closet, where Renaer Neverember was kept, while the group interrogates the remaining kenku. The kenku quickly succumbs to the dual intimidation of Primhorn and Glynmaris, divulging to the group that they work for the Xanathar's Guild. The kenku informs the group in a high pitched nasally voice that it was to follow the yellow arrows in the sewer to their hideout. When asked who their boss was, the kenku responded via its cursed mimicry in a vaguely orcish sounding voice "Xanathar sends his regards." Quickly tiring of the kenku's annoying manner of speaking, Glynmaris orders the creature to respond with nods and head shakes to his yes or no questions. They discover that their boss was a half-orc and that the high pitched voice belongs to neither a human or an elf. Before the questioning could continue the party hears what sounds like a dozen armored soldiers approaching the warehouse. Primhorn affects a stoic guardsman position, Luna attempts to hide behind some crates but leaves her forehead and horns exposed, while Glynmaris places a knife to the throat of the kenku in case reinforcements have arrived.

Luckily the dozen individuals happen to be members of the City Watch, Glynmaris remarks that this is the first time he has ever been glad to see the City Watch. The captain of the guard quickly recognizes Renaer Neverember and takes on a subservient bearing to the noble. The group informs the guards that they were hired by Volo to ascertain the whereabouts of his friend Floon Blagmar, and in the course of their investigation came upon these kenku who had survived a battle between the Xanathar's Guild and the Zhentarim. They discovered Renaer being held captive in the filth encrusted closet and began interrogating the kenku before the guard arrived. The group informs the guard of the additional kenku in the closet and what information the other had divulged. The captain thanks the group for the information. He gives them a friendly warning to leave the police work to the guard and to be wary that other guardsmen are not as lenient or forgiving as he is, but to be careful if they continue in their quest.

As they leave the warehouse the group is intercepted by a scruffy half-elf dressed in rags who wields a large two-handed morningstar/staff type of weapon. The half-elf introduces himself as one Angus Nibtooth, cleric of Waukeen, and noticing the spectacle the group is leaving and their bedraggled disposition offers his service as a mercenary healer to the group. They negotiate the terms of 1 gp for each battle the cleric is involved in and 5 gp per healing spell cast. Noticing the poor shape of the man's clothing and their suspected destination, the group takes Angus back to the warehouse where he strips several of the fallen men of boots and clothing to outfit himself. The group then retrieves the money contained by the fallen brigands, and then collects their weapons which consists of 6 rapiers and 6 daggers. Glymaris pockets 4 of the daggers, Primhorn commandeers a rapier, and Angus is given a dagger.

The group then retires to the home of Glynmaris' sister where they recuperate. After Glynmaris undergoes his reverie, he sells the remaining weaponry to a nearby merchant. Fully healed and with spells replenished, the group retraces their steps to the warehouse and locates an entrance to the sewer that has the manhole lid ajar. The group descends into the foul smelling depths, Glynmaris leading the way watching for traps and ambushes.

The group soon comes to an intersection where they encounter a small grapefruit sized creature that has a large toothy maw that rests below a giant eye, with 4 eyestalks on top of the spherical creature's body. As soon as the creature snarls, Glynmaris sprints towards the creature faster than should be possible. In his haste Glynmaris slips in the filth, wildly missing his strike against the creature. The slip may have saved his life as immediately afterwards the creature fired a ray of frost at him. The rest of the group quickly engages the enemy, Luna manages to wound the monster with a firebolt cantrip, Angus hits it with a sacred flame cantrip, and Primhorn plays defense. After this initial salvo the monster starts moving erratically causing the group to miss all their attempts to vanquish the beast, it then retaliates by blasting Glynmaris with a ray of force that pushes him back 30 feet. Glynmaris responds by landing a devastating strike with his rapier that skewers the beholderkin through its main eye and out the back, leaving the creature resembling a shish kabob.

The group severs the 4 eyestalks of the creature to sell as alchemical reagents/spell components after Luna recalls that beholder/beholderkin parts are magical in nature and valuable to alchemists and magic users.

Continuing down the sewer passageways the group soon comes to another junction where they notice a ramp that rises out of the muck of the sewer floor which leads to a stone door. While investigating the area, Glynmaris notices a suspicious spot in the wall behind him and discovers a cleverly hidden secret door. They enter the door to discover a chamber with multiple doors leading out of it. Glynmaris scouts all the doors for light and sound emanating from beyond. All but one of the doors are dark and silent, behind that lone door Glynmaris hears the sounds of a man screaming in pain.

The group decides to try and ambush the beings behind the door. Glynmaris attempts to quietly sneak in through the door to hide, while Primhorn and the others are to wait 30 seconds before rushing in to engage the enemy at which point Glynmaris will surprise the enemy. However the plan goes awry when Glynmaris botches his attempt at stealth and alerts the enemy to their presence.

Inside the group discover a half-orc in robes wielding a staff standing on top of a human male with red curly hair who is screaming in pain, a tall spindly purple hued creature with tentacles around its mouth, and a creature that resembles a large brain supported by 4 clawed legs. Luna quickly casts a sleep spell which puts the half-orc and the red-haired man, presumed to be Floon, to sleep. The tentacled creature's eyes flash and Luna is forced to cast sleep on the party. Angus and Glynmaris are immune to the spell and remain standing. The tentacled creature runs past the group, taking a vicious hit from Glynmaris and a dose of radiant energy from a sacred flame cast by Angus, before placing a symbol into a pillar and disappearing in a flash.

As Primhorn, Luna, the robed half-orc, and Floon slumber Angus and Glynmaris engage the brain like creature in battle. Glynmaris takes a slash to the chest from the beast before retaliating with a brutal stab of his rapier, unfortunately the beast overwhelms Glynmaris who is rendered unconscious by the monster's unrelenting strikes. Angus eventually destroys the monster with a blast of sacred flame before reviving the group. The group surrounds the half-orc with weapons raised before it awakens from its magically induced slumber and Glynmaris lands a brutal slice through the half-orc's neck resulting in an Amnian Necktie on the man. Luna discovers a spellbook on the half-orc which she confiscates along with some coins for the group. The group find some more coins and 2 potions in a chest next to a stone throne.

The group resuscitates Floon and soon discovers a hidden tunnel, which leads out of the hideout and into the basement of a family of halfing brewers. Primhorn tries to bluff his way out by shielding the family of the horrible nature of their arrival but the family patriarch sees through his lie of omission and forces him to tell him the whole truth. They inform the halflings of the nature of the tunnel and where it leads along with what inhabits the area and suggest they barricade it until they can come back and fully clear out the area.

The group decides to clean up at a bathhouse before going to the Yawning Portal to meet Volo. After bathing and arriving at the tavern Volo quickly descends upon the group and snatches up his friend Floon in a giant hug. Volo then sheepishly informs the group that he is sadly low on the funds he promised the group, but before they can protest, he quickly offers to transfer a deed to the group for a historic building called Trollskull Manor located in Waterdeep's North Ward. He purchased the home because he heard it was haunted and he was investigating for paranormal disturbances for his next book. The group quickly realizes that this prize is far more valuable and accepts. Glynmaris feeling greedy and petty, from being lied to, demands Volo's hat as well. They then locate a magistrate to facilitate the transfer of the deed, which Volo is forced to pay the fees.

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Once again everyone seemed to have a lot of fun. I introduced Angus because the party needed healing, but I didn't want them to just get a free cleric. He's a greedy (but practical) mercenary cleric from the Moonshae Isles. 

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