Deadite Ash
Armor Class: 14
Hit Dice/Points: 7 (36 HP)
Move: 15/15 Climbing/8 Flying
Actions: 2
Attack: Claw (d6) or by Weapon
Special: Every time a character is damaged by a Deadite Ash they must make a Critical saving throw or become possessed. It is possible to stop possession by severing the offending limbs. It is possible that certain rituals (and even direct sunlight) might also remove or at least suppress a Deadite's control of the body. Anyone killed by Deadite Ash will rise as a Deadite. To completely destroy Deadite Ash you must dismember him completely, burn him, bury him alive, or stab him with the Kandarian Dagger.
Bonuses: +5 to Melee attacks, +3 to Melee damage, +2 to Initiative, +3 to Toughness
Morale: 10
Terror: 13
HDE: 7
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