Wednesday, April 3, 2019

C is for Caim

It is rumored that Caim's whispers inspired the first murder committed in the mortal realm. This is why he is a patron of assassins and violent criminals everywhere. He is said to be the greatest swordsmen in all the Hells and unlike many infernal nobles, is fond of the mortal realms. When not running drills and commanding dozens of infernal legions, he's been known to wander the realms of man seeking out the greatest swordsmen to challenge his skills. He can speak to the beasts of the field and sky, as well as the waters themselves. Before his fall from grace, he had a role in the creation of the universe and this gives him knowledge of the future.

Caim
Armor Class: 5 [14]
Hit Dice: 11
Attack: Sword (1d6)
Special: See Below
Move: 12/18 (flying)
HDE:  10, 1,400

When using his sword, he scores a critical hit on a natural roll of 18-20 and deals X2 damage. Caim can choose not to attack and take a defensive stance. When using this he has an AC of 1 [18]. Unlike other fiends, Caim can be injured normal weapons. This is because of his spiritual tie to implements of murder. However, he is immune to all spells.

Summoning/Bargaining Ritual Modifiers: Offering of magical sword (+5), offering of master crafted sword (+1 per 100 GP value of sword), occultist can properly wield a sword (+1)

Potential Boons: Ability to speak to animals, abilities to speak to water elementals, advice in a legal dispute, the answer to a question about the future, a fine blade of Hellish make

Potential Banes: conscription into fiendish legion upon death, occultist takes 1 extra point of damage from weapons, occultist must making a saving throw when mercy surrender or mercy is requested in order to stop attacking, occultist's weapons must be soaked in flesh blood once per day or they will quickly rust and break

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