Friday, April 22, 2022

S is for Sylf

Sylf first appeared in Ranger Comics #23 (June 1945).

Code Name: Sylf
Real Name: Sylf Njordson
Affiliation: None

Medium Humanoid (Demigod), Neutral Evil

Armor Class: 15 (Natural Armor)
HP:  150 
Speed: 30, Fly 60 
Challenge: 7 (2,900 XP)

Str 22 (+6), Dexterity 22 (+6), Con 22 (+6), Int 18 (+4), Wis 12 (+1), Cha 14 (+2)

Saving Throws: Str +10, Dex +10
Proficiencies: Arcana +8, Athletics +10, Deception +6, History +8, Religion +6
Damage Resistances: Bludgeoning, Piercing, Slashing from Non-Magical Sources
Sense: passive Perception 11
Languages: English, Greenlandic, Old Norse, Swedish

Traits
Brutal: .Melee weapon attacks do an extra die of their damage (included below).
Powerful Build: Sylf can carry/lift twice the weight of a normal creature his size. Additionally, he can wield heavy weapons with one hand.
Regeneration: Sylf regains 10 hit points at the start of his turn if he has at least 1 hit point remaining.

Actions
Multiattack: Sylf can make two melee attacks.
Axe: Melee Attack. +11 to hit, reach 5 ft., one target. Hit: 10 (2d8+6) slashing damage.
Unarmed: Melee Attack. +10 to hit, reach 5 ft., one target. Hit: 11 (2d4+6) bludgeoning damage.
Stoney Gaze (Recharge 5-6): Sylf can gaze into the eyes of an individual that identifies as female and attempt to turn them into a lifelike statue. The individual must make a DC 15 Constitution saving throw. If the saving throw fails by 5 or more, the individual is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained individual must repeat the saving throw at the end of its next turn, becoming petrified on a failure or ending the effect on a success. The petrification lasts until the creature is freed by the greater restoration spell or other magic. 

Background
Sylf is a cruel Norse demigod. The chief of a tribe of immortal vikings that dwelt in an isolated valley in Norway, he and his people warred against the brave warrior Druil the Heroic and his tribe. The war began when Druil's daughter, Dara, refused to become Sylf's bride. Sylf would have stayed in isolation, had his obsession not left the valley and joined the greater world. Sylf has battled Dara and her allies and now considered the entire Guardians of Terra team to be his most hated foes. A lustful misogynist, Sylf has the power to turn women to stone with his gaze. He has begun kidnapping heroes and villains to decorate his new lair.

2 comments:

  1. I don't really get "alignment" anymore, but how is this "cruel", "lustful misogynist" classed as "lawful good"?

    That said, I do like the idea of a villain kidnapping people so they can become statues to decorate his lair - that's some first class, petty villainy right there.

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    Replies
    1. Yeah, that would be me copying and pasting Dara's stats as a template and forgetting to change the alignment. It's been fixed.

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