Y'all knew these stats were coming eventually. I figured better sooner that later.
Cocaine Bear aka Cokey the Bear aka Pablo Escobear
Armor Class: 11 (natural armor)
Hit Points: 34 (5d8+12)
Speed: 50 ft., climb 40 ft.
Str 15 (+2) Dex 10 (+0) Con 18 (+4) Int 2 (-4) Wis 16 (+3) Cha 7 (-2)
Saving Throws: Con +6
Skills: Perception +5, Stealth +2
Senses: passive Perception 15
Challenge: 2 ( 450 XP)
Aggressive: As a bonus action, Cocaine Bear can move up to his speed toward a hostile creature he can see.
Apex Predator on Cocaine: +10 to movement speed (already added above), advantage on dexterity and strength saving throws, and rolling initiative. Coccaine Bear cannot sleep.
Brute: A melee weapon deals one extra die of damage when Cocaine Bear hits with it (included in the attack).
Keen Smell: Cocaine Bear has advantage on Wisdom (Perception) checks if they rely on smell.
Second Wind: On his turn, as a bonus action, Cocaine Bear can draw on his stamina reserves to heal 1d10+ hit points. He can't use this ability again until he takes a short or long rest.
Mutliattack: Cocaine Bear makes three attacks: one with his bite and two with his claws.
Bite: Melee Weapon Attack +4 to hit, reach 5 ft., one target, Hit: 9 (2d6+2) piercing damage.
Claw: Melee Weapon Attack +4 to hit, reach 5 ft., one target, Hit: 7 (2d4+2) piercing damage.
Other Cocaine Bear posts: