Monday, July 10, 2023

It's All Skrull To Me - MCU

The skrulls of the MCU don't have quite the shapeshifting capabilities of 616 skrulls but more physically capable. 

Previous It's All Skrull To Me Posts:

Skrull, MCU

Medium Humanoid (Skrull), Any

Armor Class: 14 

Hit Points: 60 (8d8+24)
Speed: 30 ft.
Challenge: 3 (700 XP)

Str 18 (+4) Dex 18 (+4) Con 18 (+4) Int 12 (+1) Wis 12 (+1) Cha 14 (+2)

Saving Throws: Con +6
Skills: Athletics +6, Deception +4, Persuasion +4,  Stealth +6
Senses: passive Perception 11
Languages: Skrull, one other

Unique Traits
Mimicry: Skrulls can accurately mimic any sound they've heard, including voices. A creature that hears the sounds can tell they are imitations only with a successful Wisdom (Insight) check at DC 12.
Radiation Immunity: Skrulls are immune to the debilitating effects of radiation. 
Second Wind: The skrull  can use a bonus action to regain 15 (1d10+8) hit points. Once they use this feature, they must finish a short or long rest before they can use it again.
Shapechanger: The skrull can use its action to polymorph into a small or medium humanoid it has seen, or back into its true form. Its statistics, other than size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Actions
Slam: Melee Weapon Attack. +6 to hit, reach 10 ft, one target, Hit: 7 (1d6+4) bludgeoning damage. 
Skrull Blaster: Ranged Weapon Attack. +4 to hit, range 60 ft, one target, Hit: 11 (2d6+4) radiant damage.

No comments:

Post a Comment