Wednesday, September 27, 2023

All Dogs Go To Hell

This is an adventure review, so there will be spoilers.

All Dogs Go To Hell is a Lamentations of the Flame Princess adventure by Semen Tsevelev that was included in LotFP Gen Con catalog this year. It is now available as a pay what you want 23 page pdf here. The image doesn't have related illustrations, though it includes a few maps. 

There is a new introduction from the author about this one. Despite the title and cover, he says it's written for dog-lovers and by a dog-lover. While the dog in the story is definitely having a rough time, it can be a great new companion. And as Semen says,

"And try to keep the fucking imaginary Dog alive."

The adventure takes place in mid-17th century rural Ireland. For one reason or another the party is heading to a monastery. One the way their guide is killed and the befriend a grey Irish wolfhound, known in the adventure as "The Dog," the leads them to the monastery. There are several encounters that may happen one the way. Eventually they make it to the monastery and face off with some brigands posing as monks. 

There are two main weird elements of the adventure. The first is the Breath. This is a thinking magical disease that devours the minds and memories of those infected and uses them to spread its power. It affected the monks and has infected The Dog. Ultimately it will use The Dog as a hostage and harm it to get the players to do its bidding. The other weird element of this adventure is the Hand. This item, which peasants believe to be the petrified hand of a saint, is an object coursing with an ancient radiation. The radiation heals and eventually mutates larger creatures and is deadly to smaller ones (like the microscopic virus that is the Breath). The Breath is using The Dog to coerce the players into destroying or at least moving the Hand.

The adventure ends with stats for all the NPC's (as well as The Dog). There is a discussion of the Hand, how it works and the touches of radiation is has. There are details on the Breath, how it uses creatures, and physical changes it causes. Finally, it is possible that a new independent variation of the Breath created by proximity to Hand may bond with infected players. Information on that symbiosis is given.

Honestly despite it's name, this LotFP adventure doesn't feel as mean as some. Sure there is unpleasantness and body horror, but players can come out of it more or less intact and with a new faithful companion (assuming they don't let the Breath take The Dog in the end). There is also the chance that players get in incurable magic disease, but it could be worse.

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