Idle Hands is a 90's stoner horror flick, but it would be fodder for a session using 80's Horror - Tunnel of Terror.
If you are going to take a player's hand, I recommend giving them something to compensate. Perhaps they have 1 free inspiration use per day.
If characters die you can bring them back as zombies, like Pnub and Mick. Their creature type changes from Humanoid (Human) to Undead. They get a -2 to their Dexterity and Charisma scores. They gain Damage Immunity: Poison and Condition Immunities: Exhaustion, Poison. They also gain the following feature:
Undead Fortitude: If reduced to 0 hit points, the zombie must make a Constitution save with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Strangely, despite their undead nature they can still get drunk and high (though they don't gain the poisoned condition) and charmed.
Idle Hand
Tiny Undead, Chaotic Evil
Hit Points: 28 (8d4+8)
Speed: 35 ft.
Challenge: 1 (200 XP)
Str 20 (+5) Dex 18 (+4) Con 12 (+1) Int 12 (+1) Wis 10 (+0) Cha 4 (-3)
Saving Throws: Dex +6
Damage Immunities: Poison, Necrotic
Condition Immunities: Charmed, Exhaustion, Poisoned
Saving Throws: Dex +6
Skills: Stealth +6
Senses: Blindsight 30 ft. (blind beyond this radius), passive Perception 10
Languages: English, understands but can't speak
Traits
Turn Immunity: The spirit possessing the Idle Hand grants it immunity to turning.
Actions
Claw: Melee Weapon Attack. +7 to hit, reach 5 ft, one target, Hit: 7 (1d4+5) bludgeoning or slashing damage (Idle Hand's choice).
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