Just finished Hit-Monkey season 2 on Hulu. Like the first season, I thought it was fantastic. It took some twists I really didn't expect too. The stats below are for the version seen in the show, not the 616. If you want stats for Bryce's partner check out this post.
Code Name: -
Real Name: Bryce McHenry
Pronouns: He/Him
Team Affiliations: Jones Assassin Agency
Medium Undead, Chaotic Neutral
Hit Points: 39 (6d8+18)
Speed: 30 ft. fly 30 ft. (hover)
Challenge: 2 (450 XP)
Str 14 (+2) Dex 15 (+2) Con 16 (+3) Int 12 (+1) Wis 9 (-1) Cha 10 (+0)
Saving Throws: Con +6, Dex +5
Damage Resistances: Acid, Fire, Lightning, Thunder; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities: Cold, Necrotic, Poison
Condition Immunities: Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained
Skills: Athletics +5, Deception +3, Intimidation +3, Perception +2, Stealth +5
Senses: Darkvision 60 ft., passive Perception 12
Languages: English, Can speak with Hit-Monkey
Trait
Ethereal Sight: Bryce can see 60 feet into the Ethereal Plane when he is on the Material Plane, and vice versa.
Ghost: Bryce can only be seen by Monkey and those that can see spirits. He cannot physically affect anything on the material plane other than other spirits. Outside of salt, special rituals and magic, he also is immune to damage from non-Ethereal and spirit creatures.
Incorporeal Movement: Bryce can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if he ends his turn inside an object.
Monkey Proximity: Bryce must stay within 25 feet of Hit-Monkey. If he begins his turn any farther he is pulled violently back towards Hit-Monkey (taking the dash action if necessary).
Salt Bane: Bryce cannot pass over a line of salt. Additionally a handful of salt thrown at him does 1d2 radiant damage.
Actions
Telekinetic Object: Ranged Spell Attack. +5 to hit, range 60 ft., one target. Hit: 9 (2d6+2) bludgeoning, piercing, or slashing damage (depending on object). If the target is a creature, it must make a DC 13 Strength saving throw. On a failed save, the target is pushed up to 10 feet directly away from Bryce and is knocked prone.
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