Wednesday, December 18, 2024

"What A Bunch Of Clowns." "Dangerous Clowns."

I love James Gunn's Creature Commandos. The animation is fantastic. The voice work is phenomenal. The story is entertaining and I love the characters. Oh and the music is *chef's kiss*. Gunn is being true to some classic DC elements, but also putting new spins on things. One of those is the Sons of Themiyscira.

The  New 52 reboot made some big changes to Wonder Woman lore. One of those was the introduction of how new Amazons were born. The warriors of the island would raid ships, mate with sailors, kill rather than marrying them, and throw the bodies into the sea. After this they'd return to their island. Male children born from these raids would be thrown to the sea if not for the mercy of Haephaestus. The smith would trade weapons for the male children and raise them as his apprentices. While Wonder Woman saw this as slavery, the Sons of Themyscira saw him as their savoir. 

The Sons of Themyscira featured in Creature Commandos are not these tragic souls. They are an incel militia duped by Circe and therefore make perfect fodder for 5e supers games.

Sons of Themyscia (SofT)

Leader: Circe
Notable Members: Tanner, CRITICALSCEPTICFACTSOVERFEELINGS91

The Sons of Themyscira (abbreviated as SofT) are a group of rightwing incels. They've been recruited by the rogue Amazon, Circe, and militarized. Their ultimate goal is to conquer the Amazon's home, feeling that an island that only allows women is "woke and sexist."

SofT Terrorist
Medium Humanoid (Human), Neutral Evil

Armor Class: 14 (Dex, Body Armor)
Hit Points: 22 (4d8+4)
Speed: 30 ft.
Challenge: 1 (200 XP)

Str 12 (+1) Dex 12 (+1) Con 13 (+1) Int 10 (+0) Wis 10 (+0) Cha 9 (-1)

Skills: Athletics +3, Intimidation +1 
Senses: Perception 10
Languages: English 

Traits
Incel: The SofT Terrorist has disadvantage on Cha checks and saving throws against female foes. 

Actions
Multiattack: The SofT Terrorist makes two Combat Knife or Semiautomatic Rifle attacks. 
Combat Knife: Melee Weapon Attack. +3 to hit,  reach 5 ft, one target, Hit: 3 (1d4+1) piercing damage.
Frag Grenade (Recharge 5-6): As an action, a grenade can be thrown (max range 80 ft) exploding in a 20 ft cube, requiring a DC 15 Dexterity save or
take 14 (4d6) piercing damage and be stunned until the next round, or half as much on a successful save with no stun effect.
Semiautomatic Rifle: Ranged Weapon Attack: +3 to hit, range 90/270 ft., one target. Hit: 19 (4d8+1) piercing damage.

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