Condiment King: Init +1; Atk +2 condiment gun (see below) or +1 unarmed (1d2); Crit I/1d6; AC 12 (padded suit, dex); HD 2d6; HP 10; Mov. 30'; Act 1d20; SP condiment guns; SV Ref +2; Fort +0; Will +1; AL C
Condiment guns: Essentially condiment squirt guns these missile weapons fire ketchup and mustard. In addition to staining clothing, they can be used to create a slippery battlefield or distract. Additionally the first time a character is hit by one that have a 1 in 100 chance of being allergic to one of the condiments. Allergic characters must make a Fortitude save (DC 10) or go into anaphylactic shock.


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