The Hellcow: Init +3, Atk bite +4 melee (1d3 + special); AC 12; HD 6d6+6; HP 36; MV 30'; Act 1d20/1d14; SP un-dead, infravision 60', anyone killed by the Hellcow will rise as a vampire unless their head is separated from their body Fort +6, Ref +1, Will +2; AL C
Dracula Cape
This magic item allows the wearer to grow large bat wings and and a fly speed of 18'.
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