Wednesday, February 7, 2018

Ash Wednesday - Deadites for Swords & Wizardry Light and Light City

Ash needs Deadites to fight, correct? This is a companion to last weeks Ash Wednesday.

First Appearance: Evil Dead (1981)
AC 7 [12]      HD: 3 (16 HP)    Attacks: Claw/Bite (1d6+special) Move: 12

Deadites are rendered inert at 0 HP, but not destroyed unless they are burned or dismembered. If these things do not happen, deadites will rise again with full hit points in 30 minutes.

Anyone bitten or clawed by a Deadite must make a successful saving throw be possessed by a deadite. If the infected area is severed or cut away within a minute, the possession is stopped. If this doesn't happen, the victim becomes a deadite in 10 minutes. While it is possible to exorcise a deadite from a mortal, it is extremely difficult.

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