In classic DCC fashion, the zine includes several random tables. There are a few that discuss clan dynamics. These allow the group to randomly determine what type of sensei they have and hideout they maintain. While Ninja City characters don't go through funnels, they do have day jobs and there's chart for that. There's also a weapons and equipment chart to go along with it.
The book helps a Judge create adventures. There's a Bad Dudez! table containing different villain groups ninjas face. There's also a contraband table of what those Bad Dudez! are pushing on the streets. Joey gives a great breakdown of creating a Ninja City adventure. Finally there is a fully fleshed out adventure that includes multiple encounters, foes, and a map. Given the nature of the setting and the style, Ninja City can be expanded or used to help expand a few other third party zines:
Gunzo! - True Vigilante #1 - True Vigilante and ninjas go together like pepperoni and pizza. The funnel in this one features an evil ninja class. There's definitely a lot of crossover potential.
Bronx Beasts Volume #1 - The crossover potential with this one is a no brainer.
Vehicle Mayhem! - Any modern adventure could benefit from the car rules in this zine.
Nightworld - Strange mystic creatures plague the streets at night. Does this have something to do with the mysterious castle that appeared just outside of the city?
I really enjoyed Ninja City. Joey has a great writing style and you can feel the B-movie love in this one. You should totally get your own copy today from the Goodman Games store.
Joey Royale delivers the goods
ReplyDelete